Once game participants have created personas and chosen project cards - as described in the overview - their main task is to play through what is likely to happen within the programme, and what benefits it will offer to the people described in the personas.
This is done by telling the story of the programme as it progresses from bid to set up to implementation. Players are encouraged to think through the pitfalls and opportunities that might .
As this story is being recorded on a "timeline" sheet, the game facilitators will feed in "crisis and opportunity" cards representing external factors that may affect the programme. These are designed to trigger group debate. Players develop storyboards for the personas.