Digital Challenge Game Project Cards

Project cards

As the Game Overview describes, during the planning phase of the game participants first develop Game personas to represent people who should benefit from the programme, and then choose a set of project cards. These represent technology projects and other activities.

Each card shows

  • A cartoon to make it easily distinguishable from others
  • A project title
  • A brief description of the project
  • The type of resources that will be needed to complete the project
  • A budget of 1,2, or 3 points

Participants are given a budget - say, 15 points - and asked to choose project cards appropriate to the personas.

Blank cards enable participants to suggest additional projects.


CARD CONTENT

Below is the content of cards developed so far. Please suggest changes, or leave more ideas, as comments. These won't appear immediately because they require approval to avoid spam.

THIN CLIENT SOLUTIONS
Computers are able to run centralised "thin client" services to reduce equipment costs
Needs : technical development
Budget 1

SERVICES ONLINE
Public bodies coordinate delivery of services over a range of media channels.
Needs: leadership, technical and editorial resources
Budget 3

KIOSKS
Kiosks and other systems provide public access to information
Needs: online services
Budget 2

CAPACITY BUILDING
Local individuals and groups are offered training and support to help them engage more fully in local projects.
Needs : staff, programme
Budget 2

ASSISTIVE TECHNOLOGIES
Technology is designed to ensure usability
Needs: development work.
Budget 1

E-PARTICIPATION
E-participation is used to deliver wider social and economic change
Needs: systems, support
Budget 2

MULTIMEDIA PROJECTS
People have access to multi-media facilities to develop their own projects.
Needs: facilities, expertise
Budget 2

SELF-PUBLISHING SUPPORT
Individuals and groups are offered help in developing weblogs and other forms of self- publishing.
Needs: volunteer or staff expertise.
Budget 1

NETWORKED ACTIVISTS
Support for activists with a range of communication tools - email, forums, web - and print
Needs : Co-ordinator, ICT support/training
Budget 2

FACE TO FACE NETWORKING
Regular events are organised to help people make new contacts
Needs: organiser
Budget 1

COMMUNITY STORYTELLING
People can use audio, video and web pages to raise issues of personal and community interest in their own words.
Needs: mentors, equipment.
Budget 1

CONTENT AGGREGATOR
A specialist search engine and aggregator provides a dynamic shop window for local content - and highlights self-publishing efforts
Needs: major development initiative and maintenance.
Budget 2

TELEPHONE SERVICES
Telephone information services complement online systems
Needs : staff
Budget 2

"E-RIDERS"
Technical support staff are available to visit groups, organisations and businesses in need of help
Needs: skilled staff and subsidies
Budget 3

NON PROFIT SUPPORT
Nonprofit organisations are given help to improve their administration and effectiveness by using technology.
Needs: support programme
Budget 2

SHOWCASE AREAS

Resources are concentrated in several neighbourhoods, which then become demonstrators
Needs : community engagement and local management
Budget 3

COMMUNITY ACCESS
The project co-ordinates and increase public and community Internet access in a wide range of locations
Needs : staffing, equipment.
Budget 2

DIGITAL TELEVISION
Interactive digital television provides information and also community broadcast opportunities for local groups
Needs: Cable or other access, set top boxes, programmes
Budget 3

SMALL BUSINESS ONLINE
Support provided for small businesses in using the Internet.
Needs : advisers/partners
Budget 2

MEDIA CENTRE
Local centre provides training and support in web design, digital arts, images, video production, community radio etc
Needs : equipment and staff
Budget 2

SELL ONLINE SERVICES

Project sells online services to local groups and businesses, including web hosting
Needs : expertise, facilities
Budget 2

GROUPS ONLINE
Funding, services and support provided to help community groups and voluntary organisations get online
Needs: online services, support programme
Budget 2

WIRELESS BROADBAND
The project manages and develops a wireless broadband system.
Needs : equipment, technical and business skills
Budget 2

MOBILES
Mobile phones and PDAs are a major channel for community information and conversation
Needs : Messaging system, co-ordinator.
Budget 1

VOLUNTEERS/ MENTORS
Volunteers and mentors help users with technical and other problems.
Needs: organising and support
Budget 2

AFTER SCHOOL CLUBS
After-school recreation programmes are developed as part of a package of measures to reduce juvenile crime
Needs : partners, volunteers, ICT room
Budget 2

EQUIPMENT HIRE
Hire out laptops, projectors, cameras to paying customers
Needs : marketing, insurance
Budget 2

LEADERSHIP TRAINING
Community leadership training linked to programmes in community mapping, advocacy and lobbying skills
Needs : Partners to provide training. ICT room/support
Budget 2

ONLINE CENTRES
Online centres for access and learning are at the heart of a digital inclusion programme
Needs: equipment, staff, premises
Budget 3

E-LEARNING
Course material and informal learning systems are developed with colleges.
Needs: staff, equipment
Budget 3

COMMUNITY RESEARCH
Training courses to help local people use computers and the Net to research local issues for
themselves and prepare action plans.
Needs: research trainers, partner input, ICT room , interested activists
Budget 2

JOB SEARCH ONLINE
Setup a job club using the Internet and CV advice/design.
Needs: Trainer/support worker. Links with partners.
Budget 2

NETWORK CHAMPIONS
The project recruits, trains and supports a network of people who will champion the use of the Internet.
Needs: Training and support programme, equipment.
Budget 2

ONLINE MAPS 
Online maps are created with layers for different issues - e.g. safety, environment, cohesion
Needs: research, technical development, access
Budget 3 


See also: