Here's an overview of how we see the game operating. We'll be developing more detailed instructions
The purpose of the Digital Challenge Game is to help teams who are developing bids to involve other interests, and also test their proposals against possible problems. It should help in the development of storyboards for the final submission.
The game components include cards for personas, projects, and problems, and a story-boarding sheet. The game takes about two hours, and works for any number of people working in teams of 5-6.
The game begins with a Planning Phase, in which teams build a programme out of a number of pre-designed cards which illustrate:
Players now "run" their programme through several years. This is done by telling the story of the programme as it progresses from bid to set up to implementation. Players are encouraged to think through the pitfalls and opportunities that might occur. As this story is being recorded on a "timeline" sheet, the game facilitators will feed in "crisis and opportunity" cards representing external factors that may affect the programme. These are designed to trigger group debate. Players develop storyboards for the personas.
Each group will now be asked to score the project history they have created according to a number of factors including: